![RPG Sunrise](https://i.servimg.com/u/f31/11/43/07/45/logo10.png)
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| | [Script] Fiche d' identité | |
| | Auteur | Message |
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KeyLad Inquisiteur
![Inquisiteur Inquisiteur](https://2img.net/r/ihimizer/img469/5530/inquisiteurwz4.gif)
![KeyLad](https://2img.net/u/1414/86/15/72/avatars/31-78.jpg)
Nombre de messages : 365 Age : 32 Localisation : France, Isère Emploi/loisirs : Guitare, skate, ma copine Projet en Cours : Projet 1 Date d'inscription : 03/10/2007
![[Script] Fiche d' identité Empty](https://2img.net/i/empty.gif) | Sujet: [Script] Fiche d' identité Sam 8 Déc - 9:44 | |
| Auteur : Claimh Effet : Permet de créer une fiche sur l'un des héros du jeu, permettant de savoir son âge, etc . . . - Code:
-
#============================================================== # Character biography screens Ver. 1.2 by Claimh # Translated by TruthfulTiger # Revision by ItalianStal1ion (shows more features; lines) #------------------------------------------------------------------------------ # This will display character properties in a new status screen. # To access it, go into your existing status screen in the usual way, # then press the decision key. You will then be greeted with a short # biography of your selected character. # The default stats (were)are: Name, Age, From, Height and Weight, but you can change # them to anything you want. You can also change the colour of the heading text. # # ItalianStal1ion's Revision: # You can now have SEVEN lines to describe your character, instead of three # Added Blood Type, Gender, Specialty, and Race. Also displays character's class. # Cleaned up some code, made it look nicer, took out foreign comments # And a bunch of small edits...(moved battler for more room...) # Added FAQ # # Extra # To call without going to status window: # Go to about line 335, and read the comment there. # call by $scene = Scene_Charactor.new #==============================================================
#---------------------------------------------------------------------------- # START #---------------------------------------------------------------------------- # This sets the decision key as the key to access the bios. CHENGE_KEY = Input::C #-------------------------------------------------------------------------- # This is where you determine the characters' ages. There's spaces for eight, # although you can add more. Each "??" is where you set the age, in order of # where your characters are in the database. I.e, the first "??" is for character one, # the "??" after that is for character two, etc. #-------------------------------------------------------------------------- CHARA_AGE = ["29","??","??","??","??","??","??","??"] #-------------------------------------------------------------------------- # This is where you set where each of your characters comes from. Same applies # as for age, i.e in order of characters in the database. #-------------------------------------------------------------------------- CHARA_FROM = ["Au colisé","??","??","??","??","??","??","??"] #-------------------------------------------------------------------------- # This is character height by default. I changed this to "Lives in". #-------------------------------------------------------------------------- CHARA_H = ["1m89","??","??","??","??","??","??","??"] #-------------------------------------------------------------------------- # This is character's weight by default. #-------------------------------------------------------------------------- CHARA_W = ["Lourd","??","??","??","??","??","??","??"] #-------------------------------------------------------------------------- # This is the character's race by default #-------------------------------------------------------------------------- CHARA_R = ["Humain","??","??","??","??","??","??","??"] #-------------------------------------------------------------------------- # This is the character's blood type by default #-------------------------------------------------------------------------- CHARA_B = ["O","??","??","??","??","??","??","??"] #-------------------------------------------------------------------------- # This is the character's specialty by default #-------------------------------------------------------------------------- CHARA_S = ["Haches","??","??","??","??","??","??","??"] #-------------------------------------------------------------------------- # This is the character's gender by default #-------------------------------------------------------------------------- CHARA_G = ["Mâle","??","??","??","??","??","??","??"] #-------------------------------------------------------------------------- # This is where you add a few lines to briefly describe your character. # Again, it follows character position in database. # L1, L2, L3, L4, L5, L6, and L7 display text on lines 1, 2, 3, 4, 5, 6 and 7 respectively. # To add another, copy and paste the L1-L7 lines and L_SET# = .... # then change L_SET# to the hero u want. ex: L_SET9 (for hero 9) #-------------------------------------------------------------------------- # Hero 1 description L1 = "Ligne de description N°1" # Line 1 of description L2 = "Ligne de description N°2" # Line 2 of description L3 = "Ligne de description N°3" # Line 3 of description L4 = "Ligne de description N°74" #4th added line of description L5 = "Ligne de description N°5" #5th added line of description L6 = "Ligne de description N°6" #6th added line of description L7 = "Ligne de description N°DERNIERE" #7th added line of description L_SET1 = [L1, L2, L3, L4, L5, L6, L7] # This groups together the lines and displays them # Hero 2 description L1 = "Ligne de description N°1" # Line 1 of description L2 = "" # Line 2 of description L3 = "" # Line 3 of description L4 = "" L5 = "" L6 = "" L7 = "" L_SET2 = [L1, L2, L3, L4, L5, L6, L7] # This groups together the lines and displays them # Hero 3 description L1 = "Ligne de description N°1" # Line 1 of description L2 = "" # Line 2 of description L3 = "" # Line 3 of description L4 = "" L5 = "" L6 = "" L7 = "" L_SET3 = [L1, L2, L3, L4, L5, L6, L7] # This groups together the lines and displays them # Hero 4 description L1 = "Ligne de description N°1" # Line 1 of description L2 = "" # Line 2 of description L3 = "" # Line 3 of description L4 = "" L5 = "" L6 = "" L7 = "" L_SET4 = [L1, L2, L3, L4, L5, L6, L7] # This groups together the lines and displays them # Hero 5 description L1 = "Ligne de description N°1" # Line 1 of description L2 = "" # Line 2 of description L3 = "" # Line 3 of description L4 = "" L5 = "" L6 = "" L7 = "" L_SET5 = [L1, L2, L3, L4, L5, L6, L7] # This groups together the lines and displays them # Hero 6 description L1 = "Ligne de description N°1" # Line 1 of description L2 = "" # Line 2 of description L3 = "" # Line 3 of description L4 = "" L5 = "" L6 = "" L7 = "" L_SET6 = [L1, L2, L3, L4, L5, L6, L7] # This groups together the lines and displays them # Hero 7 description L1 = "Ligne de description N°1" # Line 1 of description L2 = "" # Line 2 of description L3 = "" # Line 3 of description L4 = "" L5 = "" L6 = "" L7 = "" L_SET7 = [L1, L2, L3, L4, L5, L6, L7] # This groups together the lines and displays them # Hero 8 description L1 = "Ligne de description N°1" # Line 1 of description L2 = "" # Line 2 of description L3 = "" # Line 3 of description L4 = "" L5 = "" L6 = "" L7 = "" L_SET8 = [L1, L2, L3, L4, L5, L6, L7] # This groups together the lines and displays them # This sets the variable CHARA_INFO to the different sets for each character CHARA_INFO = [L_SET1,L_SET2,L_SET3,L_SET4,L_SET5,L_SET6,L_SET7,L_SET8] # change if you add more characters. ex: [...L_SET9]
#---------------------------------------------------------------------------- # END #----------------------------------------------------------------------------
#============================================================== # Window_Charactor #==============================================================
class Window_Charactor < Window_Base
def initialize(actor) super(0, 0, 640, 480) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = $fontface self.contents.font.size = $fontsize @actor = actor refresh end
def refresh self.contents.clear draw_battler_graphics(@actor, 140, 225) # Draws the battler on screen self.contents.font.color.set(250, 0, 0) # Color for the following text. Set in (Red, Green, Blue) # Draws text. Change words in " " to whatever you want self.contents.draw_text(250, 10, 80, 32, "Nom:") self.contents.draw_text(250, 50, 80, 32, "Age:") self.contents.draw_text(250, 90, 80, 32, "Lieu:") self.contents.draw_text(250, 130, 80, 32, "Taille:") self.contents.draw_text(250, 170, 80, 32, "Poids:") self.contents.draw_text(250, 210, 80, 32, "Race:") self.contents.draw_text(420, 50, 90, 32, "Groupe Sanguin:") self.contents.draw_text(420, 130, 100, 32, "Specialté:") self.contents.draw_text(420, 170, 100, 32, "Genre:") self.contents.font.color = normal_color # Sets text to normal color draw_actor_class(@actor, 520, 10) draw_actor_name(@actor, 340, 10) # Writes the variables you set earlier draw_actor_age(@actor, 340, 50) draw_actor_from(@actor, 340, 90) draw_actor_height(@actor, 340, 130) draw_actor_weight(@actor, 340, 170) draw_actor_race(@actor, 340, 210) draw_actor_bloodtype(@actor, 520, 50) draw_actor_specialty(@actor, 520, 130) draw_actor_gender(@actor, 520, 170) draw_actor_other(@actor, 50, 250) end end
class Window_Base < Window #-------------------------------------------------------------------------- # Draws the character picture #-------------------------------------------------------------------------- def draw_battler_graphics(actor, x, y) battler=RPG::Cache.battler(actor.battler_name, actor.battler_hue) # Sets the battler graphic to be drawn w = battler.width h = battler.height self.contents.blt(x-w/2, y-h, battler, Rect.new(0, 0, w,h)) end
#-------------------------------------------------------------------------- # Draws the character's age #-------------------------------------------------------------------------- def draw_actor_age(actor, x, y) self.contents.draw_text(x, y, 80, 32, CHARA_AGE[actor.id-1]) end
#-------------------------------------------------------------------------- # Draws the character's "From" attribute #-------------------------------------------------------------------------- def draw_actor_from(actor, x, y) self.contents.draw_text(x, y, 280, 32, CHARA_FROM[actor.id-1]) end
#-------------------------------------------------------------------------- # Draws the character's "Height" #-------------------------------------------------------------------------- def draw_actor_height(actor, x, y) self.contents.draw_text(x, y , 80, 32, CHARA_H[actor.id-1]) end
#-------------------------------------------------------------------------- # Draws the character's weight #-------------------------------------------------------------------------- def draw_actor_weight(actor, x, y) self.contents.draw_text(x, y, 80, 32, CHARA_W[actor.id-1]) end
#-------------------------------------------------------------------------- # Draws the character's race #-------------------------------------------------------------------------- def draw_actor_race(actor, x, y) self.contents.draw_text(x, y, 280, 32, CHARA_R[actor.id-1]) end #-------------------------------------------------------------------------- # Draws the character's blood type #-------------------------------------------------------------------------- def draw_actor_bloodtype(actor, x, y) self.contents.draw_text(x, y, 100, 32, CHARA_B[actor.id-1]) end #-------------------------------------------------------------------------- # Draws the character's specialty #-------------------------------------------------------------------------- def draw_actor_specialty(actor, x, y) self.contents.draw_text(x, y, 100, 32, CHARA_S[actor.id-1]) end #-------------------------------------------------------------------------- # Draws the character's gender #-------------------------------------------------------------------------- def draw_actor_gender(actor, x, y) self.contents.draw_text(x, y, 100, 32, CHARA_G[actor.id-1]) end #-------------------------------------------------------------------------- # Draws the character's description - line numbers start from 0 #-------------------------------------------------------------------------- def draw_actor_other(actor, x, y) info = CHARA_INFO[actor.id-1] self.contents.draw_text(x, y, 600, 32, info[0]) self.contents.draw_text(x, y+28, 600, 32, info[1]) self.contents.draw_text(x, y+56, 600, 32, info[2]) self.contents.draw_text(x, y+84, 600, 32, info[3]) self.contents.draw_text(x, y+112, 600, 32, info[4]) self.contents.draw_text(x, y+140, 600, 32, info[5]) self.contents.draw_text(x, y+168, 600, 32, info[6]) end end
#============================================================= # Scene_Charactor #=============================================================
class Scene_Charactor
def initialize(actor_index = 0, equip_index = 0) @actor_index = actor_index end
def main @actor = $game_party.actors[@actor_index] @status_window = Window_Charactor.new(@actor) Graphics.transition loop do Graphics.update Input.update update if $scene != self break end end Graphics.freeze @status_window.dispose end #-------------------------------------------------------------------------- # Checks for buttons pressed; if "R" is pressed it goes onto the next character #-------------------------------------------------------------------------- def update if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) $scene = Scene_Menu.new(3) return end if Input.trigger?(Input::R) $game_system.se_play($data_system.cursor_se) @actor_index += 1 @actor_index %= $game_party.actors.size $scene = Scene_Charactor.new(@actor_index) return end if Input.trigger?(Input::L) $game_system.se_play($data_system.cursor_se) @actor_index += $game_party.actors.size - 1 @actor_index %= $game_party.actors.size $scene = Scene_Charactor.new(@actor_index) return end end end
#To not call from Status Window Delete the following lines (until STOP): #=============================================================== # Scene_Status #=============================================================== class Scene_Status #-------------------------------------------------------------------------- # This applies to the existing status window, and opens the bios if the decision key's pressed #-------------------------------------------------------------------------- alias update_chara update def update if Input.trigger?(CHENGE_KEY) $game_system.se_play($data_system.decision_se) $scene = Scene_Charactor.new(@actor_index) return end update_chara end end # STOP
=begin A plaçé dans 'Main' $fontface = $fonttype = $defaultfontface = $defaultfonttype = "Arial" $fontsize = $defaultfontsize = 18 =end
Dernière édition par le Mar 1 Jan - 16:42, édité 1 fois | |
| ![Aller en bas](https://i.servimg.com/u/f21/11/43/07/45/down_a10.gif) | | KeyLad Inquisiteur
![Inquisiteur Inquisiteur](https://2img.net/r/ihimizer/img469/5530/inquisiteurwz4.gif)
![KeyLad](https://2img.net/u/1414/86/15/72/avatars/31-78.jpg)
Nombre de messages : 365 Age : 32 Localisation : France, Isère Emploi/loisirs : Guitare, skate, ma copine Projet en Cours : Projet 1 Date d'inscription : 03/10/2007
![[Script] Fiche d' identité Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Script] Fiche d' identité Sam 8 Déc - 9:45 | |
| Utilisation :A placé au dessus de mainLa description du heros se change a partir de L1 = "Ligne de description N°1" jusqu'a L7... (le screenshot est en anglais mais le script en français) Pour changer la description, des lignes 37 à 66, vous pouvez changer la descripiton : L'age CHARA_AGE = ["29","??","??","??","??","??","??","??"] Le Lieu CHARA_FROM = ["Dans un colisé","??","??","??","??","??","??","??"] La Taille CHARA_H = ["1m82","??","??","??","??","??","??","??"] Le Poids CHARA_W = ["Lourds","??","??","??","??","??","??","??"] La Race CHARA_R = ["Humain","??","??","??","??","??","??","??"] Le groupe sanguin CHARA_B = ["A+","??","??","??","??","??","??","??"] Les armes Utiliser CHARA_S = ["Haches","??","??","??","??","??","??","??"] Le sexe CHARA_G = ["Mâle","??","??","??","??","??","??","??"] Pour chaque virgules, c'est le héro suivant Comment appeler cette scene, rien de plus facile : '$scene = Scene_Charactor.new' (sans les guillemet bien sûr) ![[Script] Fiche d' identité Characterbiopicxp5](https://2img.net/r/ihimizer/img361/4003/characterbiopicxp5.png) Le screen est en anglais mais la script est en français. | |
| ![Aller en bas](https://i.servimg.com/u/f21/11/43/07/45/down_a10.gif) | | Shive Empereur
![Empereur Empereur](https://2img.net/r/ihimizer/img469/8400/empereurob5.gif)
![Shive](https://2img.net/u/1414/86/15/72/avatars/1-16.jpg)
Nombre de messages : 505 Age : 32 Localisation : Devant son ordi, avec ses potes et à la Réunion! Emploi/loisirs : Lycéen à plein temps Projet en Cours : Crisis, Within Rebellion Date d'inscription : 26/07/2007
![[Script] Fiche d' identité Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Script] Fiche d' identité Dim 9 Déc - 4:01 | |
| Tu t'es gavé sur ce coup Keylad!!! (Gavé = Surpassé)
Merci! Je sens que nos ressources se remplissent...
Cordialement, Shive | |
| ![Aller en bas](https://i.servimg.com/u/f21/11/43/07/45/down_a10.gif) | | KeyLad Inquisiteur
![Inquisiteur Inquisiteur](https://2img.net/r/ihimizer/img469/5530/inquisiteurwz4.gif)
![KeyLad](https://2img.net/u/1414/86/15/72/avatars/31-78.jpg)
Nombre de messages : 365 Age : 32 Localisation : France, Isère Emploi/loisirs : Guitare, skate, ma copine Projet en Cours : Projet 1 Date d'inscription : 03/10/2007
![[Script] Fiche d' identité Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Script] Fiche d' identité Dim 9 Déc - 7:09 | |
| - Shive a écrit:
- Tu t'es gavé sur ce coup Keylad!!! (Gavé = Surpassé)
En faite je recherché ce script pour mon projet, donc autant vous en faire part ![Wink](https://2img.net/i/fa/i/smiles/icon_wink.gif) | |
| ![Aller en bas](https://i.servimg.com/u/f21/11/43/07/45/down_a10.gif) | | Korion Enchanteur
![Enchanteur Enchanteur](https://2img.net/r/ihimizer/img469/9786/enchanteurvk6.png)
![Korion](https://2img.net/u/1414/86/15/72/avatars/10-53.jpg)
Nombre de messages : 168 Age : 34 Emploi/loisirs : lycéen fan de RPG Projet en Cours : Projet 1 Date d'inscription : 04/08/2007
![[Script] Fiche d' identité Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Script] Fiche d' identité Dim 9 Déc - 10:48 | |
| j'y pensais justement, franchement j'aime bien et je vais peut être l'utiliser. | |
| ![Aller en bas](https://i.servimg.com/u/f21/11/43/07/45/down_a10.gif) | | tiftif Confirmé
![Confirmé Confirmé](https://2img.net/r/ihimizer/img253/3034/confirmie3.gif)
![tiftif](https://2img.net/u/1414/86/15/72/avatars/33-72.png)
Nombre de messages : 67 Age : 33 Emploi/loisirs : Lycéen Date d'inscription : 10/10/2007
![[Script] Fiche d' identité Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Script] Fiche d' identité Sam 15 Déc - 11:09 | |
| Il se déchire notre Keylad !! Il a trouvé un script que je ne connaissais pas (ce n'est pas peu dire !) !!
Très bon script ! | |
| ![Aller en bas](https://i.servimg.com/u/f21/11/43/07/45/down_a10.gif) | | KeyLad Inquisiteur
![Inquisiteur Inquisiteur](https://2img.net/r/ihimizer/img469/5530/inquisiteurwz4.gif)
![KeyLad](https://2img.net/u/1414/86/15/72/avatars/31-78.jpg)
Nombre de messages : 365 Age : 32 Localisation : France, Isère Emploi/loisirs : Guitare, skate, ma copine Projet en Cours : Projet 1 Date d'inscription : 03/10/2007
![[Script] Fiche d' identité Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Script] Fiche d' identité Sam 15 Déc - 13:48 | |
| | |
| ![Aller en bas](https://i.servimg.com/u/f21/11/43/07/45/down_a10.gif) | | 17.WeeD Veilleur
![Veilleur Veilleur](https://2img.net/h/images3.hiboox.com/images/0108/2zro0l5x.png)
![17.WeeD](https://2img.net/u/1414/86/15/72/avatars/42-29.jpg)
Nombre de messages : 197 Age : 31 Localisation : A Gibraltar, dans l'UE, au Camp Central. Emploi/loisirs : RMXP - Battlefield : 2142 - Football Projet en Cours : Battlefield : 2412 Date d'inscription : 25/12/2007
![[Script] Fiche d' identité Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Script] Fiche d' identité Mar 1 Jan - 15:25 | |
| | |
| ![Aller en bas](https://i.servimg.com/u/f21/11/43/07/45/down_a10.gif) | | KeyLad Inquisiteur
![Inquisiteur Inquisiteur](https://2img.net/r/ihimizer/img469/5530/inquisiteurwz4.gif)
![KeyLad](https://2img.net/u/1414/86/15/72/avatars/31-78.jpg)
Nombre de messages : 365 Age : 32 Localisation : France, Isère Emploi/loisirs : Guitare, skate, ma copine Projet en Cours : Projet 1 Date d'inscription : 03/10/2007
![[Script] Fiche d' identité Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Script] Fiche d' identité Mar 1 Jan - 16:41 | |
| Je réctifis ca tout de suite. | |
| ![Aller en bas](https://i.servimg.com/u/f21/11/43/07/45/down_a10.gif) | | 17.WeeD Veilleur
![Veilleur Veilleur](https://2img.net/h/images3.hiboox.com/images/0108/2zro0l5x.png)
![17.WeeD](https://2img.net/u/1414/86/15/72/avatars/42-29.jpg)
Nombre de messages : 197 Age : 31 Localisation : A Gibraltar, dans l'UE, au Camp Central. Emploi/loisirs : RMXP - Battlefield : 2142 - Football Projet en Cours : Battlefield : 2412 Date d'inscription : 25/12/2007
![[Script] Fiche d' identité Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Script] Fiche d' identité Mar 1 Jan - 16:44 | |
| Merci beaucoup ![Surprised](https://2img.net/i/fa/i/smiles/icon_surprised.gif) | |
| ![Aller en bas](https://i.servimg.com/u/f21/11/43/07/45/down_a10.gif) | | Neogaldr Saltimbanque
![Saltimbanque Saltimbanque](https://2img.net/r/ihimizer/img403/4113/saltimbanquefl3.png)
![Neogaldr](https://2img.net/u/1414/86/15/72/avatars/3-21.jpg)
Nombre de messages : 58 Age : 33 Localisation : Reunion Island Emploi/loisirs : Etudiant Projet en Cours : Crisis, Within Rebellion Date d'inscription : 26/07/2007
![[Script] Fiche d' identité Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Script] Fiche d' identité Ven 11 Jan - 10:35 | |
| Il roxxe ce script Par contre je trouve bizzare de faire figurer le groupe sanguin du personnage... c'est pour une future transfusion de sang ? ![lol!](https://2img.net/i/fa/i/smiles/lol.gif) | |
| ![Aller en bas](https://i.servimg.com/u/f21/11/43/07/45/down_a10.gif) | | KeyLad Inquisiteur
![Inquisiteur Inquisiteur](https://2img.net/r/ihimizer/img469/5530/inquisiteurwz4.gif)
![KeyLad](https://2img.net/u/1414/86/15/72/avatars/31-78.jpg)
Nombre de messages : 365 Age : 32 Localisation : France, Isère Emploi/loisirs : Guitare, skate, ma copine Projet en Cours : Projet 1 Date d'inscription : 03/10/2007
![[Script] Fiche d' identité Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Script] Fiche d' identité Ven 11 Jan - 15:45 | |
| Ben tu peux modifié ce script afin de faire en sorte que des personnages peuvent se donné du sang si ils sont dans le bon groupe, d'ailleurs voici les groupes réellent : A+ Dont de sang à n' importe quels groupes Ne reçois pas tout les groupes de sang (O+ et B- seulemnt) O+ Reçois seulement de B+ Peut donné à tout les groupes de sangs Etc . . . | |
| ![Aller en bas](https://i.servimg.com/u/f21/11/43/07/45/down_a10.gif) | | Korion Enchanteur
![Enchanteur Enchanteur](https://2img.net/r/ihimizer/img469/9786/enchanteurvk6.png)
![Korion](https://2img.net/u/1414/86/15/72/avatars/10-53.jpg)
Nombre de messages : 168 Age : 34 Emploi/loisirs : lycéen fan de RPG Projet en Cours : Projet 1 Date d'inscription : 04/08/2007
![[Script] Fiche d' identité Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Script] Fiche d' identité Sam 12 Jan - 11:05 | |
| erreur:
A+ ne donne pas à n'importe quel groupe (pas à O, ni à B) et il reçoit uniquement de A ou O
O+ reçoit seulement de O, mais peut donner à tous | |
| ![Aller en bas](https://i.servimg.com/u/f21/11/43/07/45/down_a10.gif) | | KeyLad Inquisiteur
![Inquisiteur Inquisiteur](https://2img.net/r/ihimizer/img469/5530/inquisiteurwz4.gif)
![KeyLad](https://2img.net/u/1414/86/15/72/avatars/31-78.jpg)
Nombre de messages : 365 Age : 32 Localisation : France, Isère Emploi/loisirs : Guitare, skate, ma copine Projet en Cours : Projet 1 Date d'inscription : 03/10/2007
![[Script] Fiche d' identité Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Script] Fiche d' identité Sam 12 Jan - 19:46 | |
| - Korion a écrit:
- erreur:
A+ ne donne pas à n'importe quel groupe (pas à O, ni à B) et il reçoit uniquement de A ou O
O+ reçoit seulement de O, mais peut donner à tous Merci de la réctificaton, j'en voudrais mon ami dans ce cas ![lol!](https://2img.net/i/fa/i/smiles/lol.gif) . | |
| ![Aller en bas](https://i.servimg.com/u/f21/11/43/07/45/down_a10.gif) | | Contenu sponsorisé
![[Script] Fiche d' identité Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Script] Fiche d' identité ![[Script] Fiche d' identité Icon_minitime](https://2img.net/i/fa/icon_minitime.gif) | |
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| ![Aller en bas](https://i.servimg.com/u/f21/11/43/07/45/down_a10.gif) | | | [Script] Fiche d' identité | |
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