Eldorn Intendant
![Intendant Intendant](https://2img.net/r/ihimizer/img110/991/intendantia7.gif)
![Eldorn](https://2img.net/u/1414/86/15/72/avatars/36-56.png)
Nombre de messages : 188 Age : 30 Emploi/loisirs : Making tiens! Date d'inscription : 24/10/2007
![Mettre un jeu de roulette Empty](https://2img.net/i/empty.gif) | Sujet: Mettre un jeu de roulette Mer 31 Oct - 16:18 | |
| Ce script vous permettra d'insérer une roulette dans votre jeu. Nommez-le "Scene_Tablero" Pour l'activer, créez un event, mettez l'éditeur de script et écrivez $scene = Scene_Tablero.newLa 2ème partie du script et est dessous. Attention, c'est un seul et même script! - Code:
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#============================================================================== #roulette by sayonara-p #==============================================================================
class Window_Tablero < Window_Selectable #============================================================================== def initialize super(256, 64, 144, 416) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = $fontface self.contents.font.size = $fontsize @item_max = 36 @column_max = 3 @filas_max = @item_max/@column_max @commandos = ["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "30", "31", "32", "33", "34", "35", "36"] refresh self.index = 0 end #============================================================================== def refresh contador = 0 self.contents.clear for j in 0..@filas_max contador -=1 for i in 0..@column_max contador +=1 draw_item(contador, i, j) end end end #============================================================================== def draw_item(index, x, y) if index==0 or index==2 or index==4 or index==6 or index==8 or index==11 or index==13 or index==15 or index==17 or index==18 or index==20 or index==22 or index==24 or index==26 or index==29 or index==31 or index==33 or index==35 self.contents.font.color = knockout_color else self.contents.font.color = normal_color end self.contents.draw_text(x*41+9*x, y*33, 12, 32, @commandos[index].to_s,1) end #============================================================================== end #============================================================================== #============================================================================== #============================================================================== #============================================================================== #============================================================================== #============================================================================== class Scene_Tablero
def main @currentbet = 0 @indice_apuesta = 0 @numero_escogido = 0 @rojo = false @negro = false @par = false @impar = false @falta = false @pasa = false # ------------------------------------------------------------------ s1 = "Jouer" s2 = "Quitter" # ------------------------------------------------------------------ t1 = "Pari" t2 = " 5000" t3 = " 2000" t4 = " 1000" t5 = " 500" t6 = " 200" t7 = " 100" t8 = " 50" t9 = " 20" # ------------------------------------------------------------------ u1 = "Simple nombre" u2 = "Rouge ou Noir" u3 = "Pair ou impair" u4 = "Petit ou Grand" # ------------------------------------------------------------------ v1 = "Rouge" v2 = "Noir" # ------------------------------------------------------------------ w1 = "Pair" w2 = "Impair" # ------------------------------------------------------------------ x1 = "Petit" x2 = "Grand" # ------------------------------------------------------------------ @help_window = Window_Help.new @help_window.opacity = 100 # ------------------------------------------------------------------ @opcion_window = Window_Command.new(256, [s1, s2]) @opcion_window.active = true @opcion_window.width = 256 @opcion_window.height = 96 @opcion_window.y = 64 @opcion_window.opacity = 200 # ------------------------------------------------------------------ @tablero_window = Window_Tablero.new @tablero_window.active = false @tablero_window.index = -1 @tablero_window.opacity = 200 # ------------------------------------------------------------------ @apuesta_window = Window_Command.new(256, [t1, t2, t3, t4, t5, t6, t7, t8, t9]) @apuesta_window.width = 256 @apuesta_window.height = 480-64-96 @apuesta_window.y = 96 + 64 @apuesta_window.active = false @apuesta_window.index = -1 @apuesta_window.opacity = 200 # ------------------------------------------------------------------ @dinero_window = Window_Gold.new @dinero_window.width = 640-256-144 @dinero_window.x = 256 + 144 + 112 @dinero_window.y = 64 @dinero_window.opacity = 100 # ------------------------------------------------------------------ @tipo_window = Window_Command.new(640-256-144,[u1, u2, u3, u4]) @tipo_window.active = false @tipo_window.index = -1 @tipo_window.width = 640-256-144 @tipo_window.x = 256 + 144 @tipo_window.y = 64 + 96 @tipo_window.opacity = 100 # ------------------------------------------------------------------ @color_window = Window_Command.new(640-256-144,[v1, v2]) @color_window.active = false @color_window.index = -1 @color_window.width = 640-256-144 @color_window.x = 256 + 144 @color_window.y = 64 + 96 + 128 + 32 @color_window.opacity = 100 @color_window.visible = false # ------------------------------------------------------------------ @par_window = Window_Command.new(640-256-144,[w1, w2]) @par_window.active = false @par_window.index = -1 @par_window.width = 640-256-144 @par_window.x = 256 + 144 @par_window.y = 64 + 96 + 128 + 32 @par_window.opacity = 100 @par_window.visible = false # ------------------------------------------------------------------ @falta_window = Window_Command.new(640-256-144,[x1, x2]) @falta_window.active = false @falta_window.index = -1 @falta_window.width = 640-256-144 @falta_window.x = 256 + 144 @falta_window.y = 64 + 96 + 128 + 32 @falta_window.opacity = 100 @falta_window.visible = false # ------------------------------------------------------------------ @back_window = Window_Base.new(0,0,640,480) @back_window.opacity = 100 @back_window.z = 50 Graphics.transition loop do Graphics.update Input.update update if $scene != self break end end Graphics.freeze @help_window.dispose @opcion_window.dispose @tablero_window.dispose @apuesta_window.dispose @dinero_window.dispose @tipo_window.dispose @color_window.dispose @par_window.dispose @falta_window.dispose @back_window.dispose if $scene.is_a?(Scene_Title) Graphics.transition Graphics.freeze end end # ------------------------------------ def update @opcion_window.update @apuesta_window.update @tablero_window.update @tipo_window.update @color_window.update
Dernière édition par le Mer 31 Oct - 16:20, édité 2 fois | |
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Eldorn Intendant
![Intendant Intendant](https://2img.net/r/ihimizer/img110/991/intendantia7.gif)
![Eldorn](https://2img.net/u/1414/86/15/72/avatars/36-56.png)
Nombre de messages : 188 Age : 30 Emploi/loisirs : Making tiens! Date d'inscription : 24/10/2007
![Mettre un jeu de roulette Empty](https://2img.net/i/empty.gif) | Sujet: Re: Mettre un jeu de roulette Mer 31 Oct - 16:19 | |
| - Code:
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@par_window.update @falta_window.update if @opcion_window.active @opcion_window.opacity = 200 @apuesta_window.opacity = 100 @tablero_window.opacity = 100 @tipo_window.opacity = 100 @color_window.opacity = 100 @par_window.opacity = 100 @falta_window.opacity = 100 update_opcion return end if @apuesta_window.active @opcion_window.opacity = 100 @apuesta_window.opacity = 200 @tablero_window.opacity = 100 @tipo_window.opacity = 100 @color_window.opacity = 100 @par_window.opacity = 100 @falta_window.opacity = 100 update_apuesta return end if @tablero_window.active @opcion_window.opacity = 100 @apuesta_window.opacity = 100 @tablero_window.opacity = 200 @tipo_window.opacity = 100 @color_window.opacity = 100 @par_window.opacity = 100 @falta_window.opacity = 100 update_tablero return end if @tipo_window.active @opcion_window.opacity = 100 @apuesta_window.opacity = 100 @tablero_window.opacity = 100 @tipo_window.opacity = 200 @color_window.opacity = 100 @par_window.opacity = 100 @falta_window.opacity = 100 update_tipo return end if @color_window.active @opcion_window.opacity = 100 @apuesta_window.opacity = 100 @tablero_window.opacity = 100 @tipo_window.opacity = 100 @color_window.opacity = 200 @par_window.opacity = 100 @falta_window.opacity = 100 update_color return end if @par_window.active @opcion_window.opacity = 100 @apuesta_window.opacity = 100 @tablero_window.opacity = 100 @tipo_window.opacity = 100 @color_window.opacity = 100 @par_window.opacity = 200 @falta_window.opacity = 100 update_par return end if @falta_window.active @opcion_window.opacity = 100 @apuesta_window.opacity = 100 @tablero_window.opacity = 100 @tipo_window.opacity = 100 @color_window.opacity = 100 @par_window.opacity = 100 @falta_window.opacity = 200 update_falta return end end # ------------------------------------ def update_opcion case @opcion_window.index when 0 @help_window.set_text("Jouer à la roulette.") when 1 @help_window.set_text("Quitter la roulette.") end if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) $scene = Scene_Map.new return end if Input.trigger?(Input::C) case @opcion_window.index when 0 $game_system.se_play($data_system.decision_se) @opcion_window.active = false @opcion_window.index = -1 @apuesta_window.active = true @apuesta_window.index = 0 when 1 $game_system.se_play($data_system.cancel_se) $scene = Scene_Map.new return end return end end # ------------------------------------ def update_apuesta case @apuesta_window.index when 0 @help_window.set_text("Poser un pari.") when 1 @help_window.set_text("Augmenter le pari par 5000.") when 2 @help_window.set_text("Augmenter le pari par 2000.") when 3 @help_window.set_text("Augmenter le pari par 1000.") when 4 @help_window.set_text("Augmenter le pari par 500.") when 5 @help_window.set_text("Augmenter le pari par 200.") when 6 @help_window.set_text("Augmenter le pari par 100.") when 7 @help_window.set_text("Augmenter le pari par 50.") when 8 @help_window.set_text("Augmenter le pari par 20.") end if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) @apuesta_window.active = false @apuesta_window.index = -1 @opcion_window.active = true @opcion_window.index = 0 return end if Input.trigger?(Input::C) case @apuesta_window.index when 0 @apuesta_window.active = false @apuesta_window.index = -1 @tipo_window.active = true @tipo_window.index = 0 return when 1 @bet = 5000 if ($game_party.gold >= @bet) and ((@currentbet+@bet) <= 50000) $game_system.se_play($data_system.decision_se) bet else $game_system.se_play($data_system.buzzer_se) return end when 2 @bet = 2000 if ($game_party.gold >= @bet) and ((@currentbet+@bet) <= 50000) $game_system.se_play($data_system.decision_se) bet else $game_system.se_play($data_system.buzzer_se) return end when 3 @bet = 1000 if ($game_party.gold >= @bet) and ((@currentbet+@bet) <= 50000) $game_system.se_play($data_system.decision_se) bet else $game_system.se_play($data_system.buzzer_se) return end when 4 @bet = 500 if ($game_party.gold >= @bet) and ((@currentbet+@bet) <= 50000) $game_system.se_play($data_system.decision_se) bet else $game_system.se_play($data_system.buzzer_se) return end when 5 @bet = 200 if ($game_party.gold >= @bet) and ((@currentbet+@bet) <= 50000) $game_system.se_play($data_system.decision_se) bet else $game_system.se_play($data_system.buzzer_se) return end when 6 @bet = 100 if ($game_party.gold >= @bet) and ((@currentbet+@bet) <= 50000) $game_system.se_play($data_system.decision_se) bet else $game_system.se_play($data_system.buzzer_se) return end when 7 @bet = 50 if ($game_party.gold >= @bet) and ((@currentbet+@bet) <= 50000) $game_system.se_play($data_system.decision_se) bet else $game_system.se_play($data_system.buzzer_se) return end when 8 @bet = 20 if ($game_party.gold >= @bet) and ((@currentbet+@bet) <= 50000) $game_system.se_play($data_system.decision_se) bet else $game_system.se_play($data_system.buzzer_se) return end end return end end # ------------------------------------ def update_tablero if Input.trigger?(Input::B) $game_system.se_play($data_system.buzzer_se) return end if Input.trigger?(Input::C) $game_system.se_play($data_system.decision_se) check1 end end # ------------------------------------ def update_tipo case @tipo_window.index when 0 @help_window.set_text("Pari pour un simple nombre. Gain 1700%") when 1 @help_window.set_text("Pari pour rouge ou noir. Gain 150%") when 2 @help_window.set_text("Pari pour un nombre pair ou impair. Gain 150%") when 3 @help_window.set_text("Pari pour un nombre petit (1-18), ou grand (19-36). Gain 150%") end if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) @tipo_window.active = false @tipo_window.index = -1 @apuesta_window.active = true @apuesta_window.index = 0 return end if Input.trigger?(Input::C) $game_system.se_play($data_system.decision_se) case @tipo_window.index when 0 @indice_apuesta = 17 @tipo_window.active = false @tipo_window.index = -1 @tablero_window.active = true @tablero_window.index = 0 when 1 @indice_apuesta = 1.5 @tipo_window.active = false @tipo_window.index = -1 @color_window.visible = true @color_window.active = true @color_window.index = 0 when 2 @indice_apuesta = 1.5 @tipo_window.active = false @tipo_window.index = -1 @par_window.visible = true @par_window.active = true @par_window.index = 0 when 3 @indice_apuesta = 1.5 @tipo_window.active = false @tipo_window.index = -1 @falta_window.visible = true @falta_window.active = true @falta_window.index = 0 end end end # ------------------------------------ def update_color if Input.trigger?(Input::B) $game_system.se_play($data_system.buzzer_se) return end if Input.trigger?(Input::C) $game_system.se_play($data_system.decision_se) case @color_window.index when 0 @rojo = true check2 when 1 @negro = true check2 end end end # ------------------------------------ def update_par if Input.trigger?(Input::B) $game_system.se_play($data_system.buzzer_se) return end if Input.trigger?(Input::C) $game_system.se_play($data_system.decision_se) case @par_window.index when 0 @par = true check3 when 1 @impar = true check3 end end end # ------------------------------------ def update_falta if Input.trigger?(Input::B) $game_system.se_play($data_system.buzzer_se) return end if Input.trigger?(Input::C) $game_system.se_play($data_system.decision_se) case @falta_window.index when 0 @falta = true check4 when 1 @pasa = true check4 end end end # ------------------------------------ def check1 @numero_escogido = @tablero_window.index + 1 @help_window.set_text("La roue de la roulette est en train de tourner!") delay(1) @aleatorio = rand(37)-1 @help_window.set_text("La roue montre " + " " + @aleatorio.to_s) delay(1) if @aleatorio == @numero_escogido win else lose end end # ------------------------------------ def check2 @help_window.set_text("La roue de la roulette est en train de tourner!") delay(1) @aleatorio = rand(37)-1 @help_window.set_text("La roue montre " + " " + @aleatorio.to_s) delay(1) if @aleatorio==1 or @aleatorio==3 or @aleatorio==5 or @aleatorio==7 or @aleatorio==9 or @aleatorio==12 or @aleatorio==14 or @aleatorio==16 or @aleatorio==18 or @aleatorio==19 or @aleatorio==21 or @aleatorio==23 or @aleatorio==25 or @aleatorio==27 or @aleatorio==30 or @aleatorio==32 or @aleatorio==34 or @aleatorio==36 if @rojo win else lose end else if @negro win else lose end end end # ------------------------------------ def check3 @help_window.set_text("La roue de la roulette est en train de tourner!") delay(1) @aleatorio = rand(37)-1 @help_window.set_text("La roue montre " + " " + @aleatorio.to_s) delay(1) if @aleatorio==2 or @aleatorio==4 or @aleatorio==6 or @aleatorio==8 or @aleatorio==10 or @aleatorio==12 or @aleatorio==14 or @aleatorio==16 or @aleatorio==18 or @aleatorio==20 or @aleatorio==22 or @aleatorio==24 or @aleatorio==26 or @aleatorio==28 or @aleatorio==30 or @aleatorio==32 or @aleatorio==34 or @aleatorio==36 if @par win else lose end else if @impar win else lose end end end # ------------------------------------ def check4 @help_window.set_text("La roue de la roulette est en train de tourner!") delay(1) @aleatorio = rand(37)-1 @help_window.set_text("La roue montre" + " " + @aleatorio.to_s) delay(1) if (@aleatorio <= 18) and (@aleatorio != 0) if @falta win else lose end elsif (@aleatorio >= 19) and (@aleatorio != 0) if @pasa win else lose end end end # ------------------------------------ def win delay(1) $game_system.me_play($game_system.battle_end_me) $game_party.gain_gold(@currentbet*@indice_apuesta) @help_window.set_text(" Tu as gagné!") delay(3) $scene = Scene_Tablero.new end # ------------------------------------ def lose delay(1) $game_system.me_play($data_system.gameover_me) @help_window.set_text(" Tu as perdu!") delay(3) $scene = Scene_Tablero.new end # ------------------------------------ def delay(seconds) for i in 0...(seconds * 10) sleep 0.1 Graphics.update end end # ------------------------------------ def bet $game_party.lose_gold(@bet) @currentbet += @bet @dinero_window.refresh#(@currentbet) end # ------------------------------------ end | |
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Eldorn Intendant
![Intendant Intendant](https://2img.net/r/ihimizer/img110/991/intendantia7.gif)
![Eldorn](https://2img.net/u/1414/86/15/72/avatars/36-56.png)
Nombre de messages : 188 Age : 30 Emploi/loisirs : Making tiens! Date d'inscription : 24/10/2007
![Mettre un jeu de roulette Empty](https://2img.net/i/empty.gif) | Sujet: Re: Mettre un jeu de roulette Sam 10 Nov - 7:08 | |
| Voila un screen : ![Mettre un jeu de roulette Roulette](https://2img.net/h/rpgcreative.net/Site/RPG%20Maker/image%20tutorial/scripts/roulette.JPG) | |
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